For this project I created a parkour system in Unreal Engine.
Here I learned about Shape keys, animating with root motion using drivers to constrain the movemens of joints.
I rigged three characters two paragon characters and one sketchfab model.
For the Parkour system I was using Box traces for the ledge grab logic to get how far the edge grab could be. I also used 3 line trace to determine the main parkour system if the wall is too high, where the wall is and the thickness of the wall and where you should land for a vault example
Paragon Models made by Epic Games
Lara Model found on Sketchfab
https://sketchfab.com/3d-models/lara-croft-3d-model-bfe206cbb3394e3d8f169ac104b6e17c
Parkour System
Animations on another mesh
Female Animations
Hand rig
Shape Keys and Eye Rig
Main Rig Showcase