Game Project 3
Dejected, Dawnfall Studios!
First game project in an inhouse engine called TGE. This project I was tasked to create animations for the player character who was being carried for the first part of the game, tiling materials created in Substance Designer and VFX created in Houdini. As of not having access to a particle systems or VAT etc all VFX had to created by either flipbooks, shaders or animations.
During this project I learned about how to create RBD destructions in Houdini that is converted into skeletal animations, animate character with a person on the back and an introduction to HLSL.