Water Scene

Created a water Scene in Unreal Engine where I was using a scrolling texture between to normal maps to generate a water like effect on a normal plane. I was taken advantage of the multiply node to generate the parameter for the intensity and later using the divide node to create the Fade effect. With Quixel bridge I used their assets to fit it into the scene and create the atmosphere. For the Waterfall effect I used splines and created my own texture for it that was scrolling.

A fun project to create.